This roundtable focuses on the foundational frameworks for both editor and runtime efficiency, for hitting strict frame budgets across platforms (graphics-centered topics will be covered in the Graphics roundtable).
We’ll share lessons from the trenches, and follow with a collaborative session to help codify “what actually works” and turn it into a living playbook. Topics might include DOTS/ECS, Burst, job design, IL2CPP & GC hygiene, memory layout and pooling, Addressables & streaming, physics/animation scheduling, UI performance, netcode tick/prediction tuning, perf-gated CI, and more.
We’ll prioritize your ideas and discuss where the engine can help next.
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